The Official Skullgirls Mobile Community Forums | Welcome! This allows Big Band to fly and reposition if needed. Welcome to the Skullgirls Mobile Wiki! Don't let the big size of this character fool you: he has a moveset with some special properties that can effectively make good infinity combos or controlling the tide of the battle.

Skullgirls Mobile is a 2D RPG Fighting game packed with unique, colorful characters to collect, upgrade, and customize as you search for the mysterious SKULLGIRL! This allows a surpising turn of events in the heat of a fight, as it usually recovers Big Band from blockstun immediately and open up an opportunity to strike back. However, the main problem with this is that it is very difficult to sustain armor, thanks to its short duration of 5 seconds, to utilize SA2 without the use of taunt and using taunt is very inefficient compared to using additional blockbuster. Yeah. Use your heavy hitting attacks and big hitboxes to your advantage. If opponents underestimate you, they're in for a surprise. Damage increase by 0.5% per level Cerebella Strong-Armed Cerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when … A good starter to go into neutral or extended air combos. The move tier list is out of date but still mostly accurate. Important Combo to practice: Sound Parry is very useful, but requires practice and timing. The HP will be the bread n' butter of the combo I have practiced, as it is a 4 hitter. During this whole time, you have around 7 seconds to perform meme solos or end a fight in style with Satchmo Death Blow. It's fast and deals easy heavy damage, especially after being augmented by Bagpipe Blues. The reason why Big Band can really control the entire stage. Heavy Metal also has a slightly higher attack stat as wellHere is the problem: You need two things to activate sa 2 and they are using taunt and hitting enemy with blockbuster.

Download now on the Google Play Store or the App Store! The reason why Big Band is a meme character. Characters A-L. Beowulf Big Band Cerebella ... Big Band Futile Resistance While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. The versatility and flexibility of epic sax literally out matches the clumsy and rigid play style of heavy metal even considering the stats.I am not sure why Heavy Metal is on number 1, assuming this tier list is mostly based on offensive capability (if it isn't Resonant Evil won't be 7th). That would have been the end of Ben’s story if it hadn’t drawn the ears of the Anti-Skullgirl Labs. Playing Big Band can be a bit weird at first for beginners, but after a little bit of practice, you'll be rockin' tunes with this lovable character (assuming you have him). Nov 19, 2013 @ 7:01pm Originally posted by ... Like skullgirls is a game because of it's small roster and the continued balance changes...where tier differences are ultimately really minor or in a constant state of flux because of the games small userbase and constant patches.

With little left to lose, he agreed to be rebuilt with their experimental procedures. This move has sound coming out from the top and sides of Big Band. Strike Up the Band:  The LP version is a slow two hitter and is the only version that hits horizontally.

Big Band is a DLC character for Skullgirls Encore. You will use this a whole lot at the end of your combos. Ben Birdland has seen a lot in his time, including the worst of the Grand War. Epic sax, on the other hand, does not have this issue of using taunt and use blocbuster before armor expire stuff while dealing damage consistently throguhout the match. A Level 3 Blockbuster that covers *almost* the entire screen. SUCK IT UP! What really matters is team synergy. Many of Big Band's abilities grant him ARMOR and REGEN, further bolstering his defensive capabilities. The following tier list was put together by the Skullgirls Mobile Discord community. Satchmo Death Blow:  This move is called Emergency Brake). By inputting forward, HP, MP, LP, forward, you will trigger Big Band's taunt, Bagpipe Blues. Consdiering that I was not talking about Heavy Metal on defense, it is very ridiculous to say that UV is a counter to Heavy metal in this conversation.i find that (in my playing of solely beat box) beat boxes greatest weakness is unflinching. This super does NOT have hyper armor. Hipster Elephant. The commands can be inputted during Satchmo Solo to release a devastating flurry of Brass Knuckles.

Discord Tier List - Patch 3.0 . By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here: Bagpipe Blues Don't let the big size of this character fool you: he has a moveset with some special properties that can effectively make good infinity combos or controlling the tide of the battle. After the armor is expired, you won’t have other ways to proactively use your sa 2 until taunt’s cooldown is done. The LP version is fast but has little travel distance, the MP in most cases is a safe version to use against experienced fighters, and the HP is a high risk, high reward  version that travels almost the entire screen. hard-hitting moves while playing smooth jazz tunes. (Remember, holding any P or K button during the animation of Brass Knuckles will stop Big Band, allowing you to trick opponents. More coming soon. This is also where he shouts TUBA! The LP version is faster but deals the least damage, the MP version does moderate damage, and the HP version has a slow startup but does the most damage and has throw invincibility. besides from that with enough concentration beat box is easy to play without getting hit so as to neutralize his greatest weaknessAny thoughts on the placement of Dream Band and Treble Maker in the list?