However, with this guide, neither the walkthrough book or hint system should be necessary.We’ll now have to locate the robot’s missing arm, which has fallen into the tar pit at the edge of the path. Take it and use it to plug into the robot’s brain. The cat will flush out whatever was inside, allowing the musician to play its instrument once again.
All names … Controls 3. Walk off to the next screen and the robot will begin its journey to the castle but not before we see another robot following closely behind it.As the robot arrives at the castle, it’s kicked out of the way by one of the castle guards.
It’ll end up ripping the toilet from the floor and when you re-enter the restroom, you’ll see the damage that it has caused.Grab the toilet paper and the robot will jump down through the hole to discover the location of the bomb. Take the lamp back and open up the manhole near the old robot and jump down.Walk over to the drawer under where the large wrench is sleeping and flip through the pages of the book until you uncover a red wrench.
All that it requires is a little logical thinking and some patience. One of it's best features is that it contains no written or spoken words of any kind, making it internationally enjoyable. Use the umbrella on the falling water to walk through it and into the next screen.Walk up the stairs and enter the oil bar to the right. You’ll soon realize that it’s broken, so leave the game room for now.Return to the town square and walk up the stairs near the old man. It’ll remove its wrapping and give you a ticket in return. It turns out that the gangsters kidnapped it and forced it to work in the kitchen.
Starting with the first button at the bottom of the panel, follow the arrows as indicated until all the lights are green and then move onto the next button.
Push the red button to open the cell with the cabinet.In order to open the cabinet, you’ll have to rotate the circles until all of the green dots are in the middle.The puzzle is a little tricky, and I can’t provide a solution since it’s randomized. When you move your cursor over the robot’s torso, it changes to an up and down arrow.
Play the game until you reach 1000 points and you’ll be rewarded with a coin.Grab the coin from the basket on the side of the machine and then walk back over to the generator. Head back up to the town square and then jump down into the empty fountain. Unplug the power cord from the wall and then the worker will suddenly turn around to try to fix it, sending the robot tumbling in the process.Pull down on the red cord and while the worker is distracted trying to untangle it, open up the control panel on the lamp post again and rearrange the tiles in order to restore power. Use the hook to retrieve another red wrench and return to the pipes. ----- Table of Contents ----- I. Foreword II. On the far end of the room is a power generator, and you need to hop on and do some pedaling to power up each of the game machines.Pedal the generator until the bulb above the first machine turns on and then climb off. A full walkthrough of Machinarium is shown below. Walk over to the left wall and push the red button on the cabinet and you’ll have to solve another puzzle.The goal here is to arrange the beads so that the green ones end up in the green field.The puzzle is a little tricky, but it’s not at all difficult. Use the fly tape to gather some flies from the rancid looking pool near the bar and then re-enter the establishment.Use the flies on the bartender to distract it and while it’s busy shooing off flies, grab the oil can and the robot will drag it out to the musicians to beat on. Outside 8. The female robot will throw down the radio in protest, causing it to break. Starting with the first button at the bottom of the panel, follow the arrows as indicated until all the lights are green and then move onto the next button. You’ll soon realize that it’s broken, so leave the game room for now.Return to the town square and walk up the stairs near the old man. You can see that it’s located on the junk heap above where the robot is currently seated.Extend the robot’s body as high as it can go and click on the doll in order for the robot to grab it and store it inside itself and then you’ll learn about the inventory system. Take the broken radio and return to the town square. You can follow the solution provided in this screenshot.The black spots on the grid mark the starting point for each solution. It should now be on the right side of the control panel.2) Move the other black lever down to the bottom. Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was their first full-length adventure game, and in my opinion remains their best. Remove the boiling pot from the hot plate and set it on the floor for now. Control will temporarily transfer over to the other robot.Open the cabinet and retrieve the ear of corn.
Use the robot to sit on the wheels and push on the bannister again to send another cart down the track and watch as it pushes the robot through the door.As the robot enters the new room, it hides in front of the furnace that’s in the middle of the room. The game will pop up and tell you how to access hints.
Since you never know where the robot is going to place its piece, I can’t give you a solution to this puzzle either.Once you’ve won the game, the other robot will get mad and scatter some bolts all over the room. Walk over to the radio with the orange screen on the left side of the room and set the left dial to 7 and the right dial to 108.